Words in [brackets] are blanks you fill in with your own details when you adopt this sample in Supreme Plan AI.
Executive Summary
Cipher House Escape Rooms is a themed escape room in Ohio. Teams of two to eight players are locked in a story, a mystery or a mission and have 60 minutes to find clues, solve puzzles and finish together. We open with three rooms for different skill levels, take bookings online and sell team-building packages to offices, schools and clubs.
Why this fits. An escape room is a night out that needs no skill except talking to each other. Families, friends, coworkers and first dates all use them, and a good room gets talked about. Because every group plays in its own private room, the experience is easy to sell at a clear price per player, and once the rooms are built the cost of each extra group is small. Corporate and school bookings fill slow weekday evenings.
Here is what our numbers show. In Year 1 we plan about 3,870 player visits from friends, families and groups and about 1,420 player visits from corporate and team-building bookings, across three themed rooms. That brings in sales of $205,420, growing to $374,840 by Year 5. We expect a loss of about $2,300 in Year 1, a profit of about $11,100 in Year 2, a profit of about $21,700 in Year 3 and a profit of about $43,300 by Year 5. Rent, game master pay and the room builds and puzzle technology that are paid for before the first game are our largest costs, and the plan counts all of them.
We need $157,500 in total. Of that, $115,800 is startup costs (three room builds, the puzzle technology, sound and lighting, props, the deposit, software, marketing and a small cushion), and the rest is cash for the first months. I am putting in $35,000 of my own savings, $10,000 from family and friends and asking for a $112,500 SBA 7(a) loan.
I am Marcus Bell, the owner and general manager. These numbers are estimates based on the assumptions listed at the end of this plan, not promises.
Company Description
Cipher House Escape Rooms will be a limited liability company (LLC) in Ohio, owned by Marcus Bell. We will rent about 2,800 square feet of commercial space with a lobby and waiting area, three game rooms, a game master station with cameras and a storage and repair room.
What we believe. A great game should make a group laugh, argue and cheer together, and everyone should feel safe the whole time.
What we offer:
- Three themed rooms at different difficulty levels, each for two to eight players, with a 60-minute game and a short briefing and debrief.
- Private bookings for birthdays, families and groups of friends.
- Corporate team-building packages with a facilitated debrief, for offices, school staffs, clubs and teams.
- Seasonal and holiday story updates that give regular players a reason to return.
- Gift cards and online booking at any hour.
Safety comes first. No door in a room ever locks a guest in. Every room can be opened from the inside at any time, exits are clearly marked, a game master watches every game on camera and can enter at once, and every group hears a safety briefing before the clock starts. We follow the fire and occupancy rules the city requires and we will confirm every requirement with the fire marshal and the building department before we open.
Where things stand today. The room stories, the puzzle list, the budget and the safety plan are written. The next steps are the lease, the build-out and the first test groups.
Problem & Opportunity
People are looking for things to do together that are not a movie or a meal. Families want something every age can join. Coworkers want team-building that is not a dull workshop. Friends want a night where they talk to each other instead of looking at screens.
Many nearby options are loud, expensive or need special skill. The places that do offer escape games are often far away, book up weeks ahead on weekends or use rooms that have not changed in years, so groups that have played once see no reason to return.
A well-run local escape room fills that gap: private, easy to book, safe, fairly priced and updated often enough that regular players have new things to try.
Products & Services
Cipher House will be a clean, safe, story-first escape room that groups want to book again.
What makes us different:
1. Story first. Each room has a clear story, a beginning and an ending, not just a set of locks.
2. Rooms for every level. A friendly first room for families, a medium room for regular players and a harder room for experts.
3. Clear pricing. A simple price per player, with discounts for larger corporate and school groups and no surprise fees.
4. Safe by design. Every room opens from the inside, and game masters are trained to step in, give hints and handle emergencies.
5. Team-building that works. Corporate packages end with a short debrief that connects what happened in the room to how the team works together.
6. Fresh content. One room is refreshed with a new story each year, so regular players have something new to try.
Why groups come back. They remember the laughs, share the photos and want to beat their own time in a new room.
Market Analysis
Who we serve:
- Families with kids 10 and older, and teens celebrating birthdays.
- Friends and couples looking for a night out.
- Coworkers, school staffs and clubs that want team-building.
- Out-of-town visitors who ask what to do in town.
- Corporate and community event planners.
How we sized the market. Our main trade area is the towns within a 25-minute drive. We are not counting on a share of every household. Year 1 plans about 5,290 player visits across consumer and corporate bookings, which is roughly 100 players a week across three rooms, a small number compared with the families, offices and clubs in the area. Replace this estimate with your own count of homes, offices, schools and event spaces within a 25-minute drive.
Competitive Landscape
What groups can do today:
1. Other escape rooms. The nearest are a long drive away, often fully booked on weekends and some have not changed their stories in years.
2. Movies, bowling and arcades. Cheap and easy, but passive or loud, and groups do not talk much.
3. Restaurants and bars. Fine for a night out, but not a shared experience and not built for teams.
4. Corporate team-building workshops. Often held in a conference room and rarely remembered a month later.
5. Home escape games in a box. Fun and cheap, but they do not offer a story, props, a game master or a room.
Where we fit. Cipher House offers a nearby, safe, well-run and regularly refreshed experience at a fair price. We do not compete on being the cheapest or the biggest. We compete on story, safety and service.
Marketing & Sales Strategy
How groups will find us and decide to book.
Before opening:
- Invite 30 test groups (friends, coworkers, teachers, club leaders and local reviewers) to play for free in return for honest feedback and reviews.
- Photograph and film the rooms for the website and social pages.
- Meet office managers, school leaders and event planners and offer them a free demo game.
- Open the booking calendar with a discounted opening week.
After opening:
- A Google Business Profile and review page with honest reviews from real players.
- Social posts that show real groups, real laughs and real finishes (with permission).
- Corporate packages sold directly and through event planners, with a clear price and a facilitated debrief.
- Birthday and holiday packages that fill weekend afternoons.
- A loyalty offer: after four games, a free game for the group leader.
- Gift cards, which bring in new groups all year.
What we will measure. Bookings by source, how many groups book a second game and review scores.
Operations Plan
How the business will run.
Hours. Evenings and weekends are the busiest, so games run from late afternoon to late evening on weekdays and from morning to late evening on weekends, with corporate and school groups booked on slow weekday hours.
Staffing in Year 1. Marcus runs the business and works the floor on busy nights. About three game masters on average work part time across the week. A game master greets the team, explains the rules and the safety plan, watches the room on camera, gives hints and resets the room after every game. Pay for each role is listed at the end of this plan.
Bookings and payments. An online booking and waiver system takes bookings and payments at any hour, sends reminders and keeps waivers on file, so the front desk is never overwhelmed.
Safety. Every room opens from the inside at any time. Exits are clearly marked and kept clear. Rooms never exceed the number of players the fire marshal allows. Every game is watched on camera, a game master can enter at once and every group hears a safety briefing before the clock starts. Children under a set age must be with an adult. Guests who have trouble with stairs, tight spaces or flashing lights are told what to expect when they book, and rooms can be adjusted on request.
Upkeep. Every room is checked and reset after each game, props and locks are inspected every week and puzzles are repaired or replaced on a regular schedule. The budget includes props, puzzles and upkeep each year.
Cleaning. High-touch surfaces are wiped between games and the lobby is cleaned every day.
Management & Organization
The people who will run Cipher House Escape Rooms.
Marcus Bell, owner and general manager. He designs the rooms, leads the schedule, the game masters, the budget and the corporate sales, and works the floor on busy nights. (Replace this paragraph with your own background.)
Game masters (part time, three on average in Year 1). Greet each team, explain the rules and safety briefing, watch the room on camera, give hints and reset the room after every game. They are trained on the safety plan before their first shift.
Operations manager (from Year 3). Runs the schedule, resets, repairs and the booking inbox so the owner can design new rooms and sell corporate bookings.
Outside advisors. An attorney who reviews the lease and the waiver, an insurance broker, an accountant, a fire safety inspector and a free mentor from SCORE or the Small Business Development Center.
Staff pay in this plan is a full year per person: owner / General Manager $42,000; game Master (part-time, average) $16,000; operations Manager $38,000. Replace them with the pay you can offer where you live.
Milestones Narrative
Our goals and when we plan to reach them.
- Before opening (5 to 6 months ahead): sign the lease, build and test all three rooms, run at least 30 test groups, hire and train the game masters, finish the booking page and waiver, and open a booking calendar for the first month with a discounted opening week.
- Year 1: about 3,870 consumer player visits and 1,420 corporate player visits across three rooms; $205,420 in sales and a loss of about $2,300.
- Year 2: about 4,040 consumer and 1,620 corporate player visits, with a refreshed story in one room; $228,880 in sales and a profit of about $11,100.
- Year 3: about 5,230 consumer and 2,240 corporate player visits, a fourth room and an operations manager; $313,720 in sales and a profit of about $21,700.
- Year 4: about 5,290 consumer and 2,410 corporate player visits, with a seasonal holiday room and a stronger corporate book; $335,510 in sales and a profit of about $32,600.
- Year 5: about 5,680 consumer and 2,650 corporate player visits and a steady calendar of repeat teams; $374,840 in sales and a profit of about $43,300.
Growth depends on winning and keeping customers, so treat the later years as goals, not promises.
What we check every week: games played, players per game, booking source, review scores, corporate leads, hint use, room resets and cash in the bank.
Funding Request
How much we need and how we will use it. Total we are raising: $157,500.
How we got that number. The Funding Need Calculator in this plan adds up three things:
- Startup costs of $115,800, listed item by item in the Startup Costs section: $30,000 for three room builds (walls, doors and themed set work), $26,000 for puzzle technology and control systems for three rooms, $13,500 for sound, lighting and video for each room, $14,500 for props, furniture, locks and hint system, $4,000 for cameras and monitoring for the game masters, $4,000 for lobby, front desk and waiting-area equipment, $1,800 for booking and waiver software, Year 1, $3,000 for LLC filing, lease review and waiver review by an attorney, $7,000 for website, photos, ads and opening promotion, $10,000 for security deposit and first two months of rent, $2,000 for contingency.
- The cash the business uses before it breaks even, about $0. Sales cover the daily costs once the doors open, so the cash we need up front goes mostly to startup costs.
- A cash cushion of about $41,400: three months of Year 1 operating costs.
- Together, the cash used before break even and the cushion come to about $41,400, and the three pieces add up to about $157,200, rounded up to the nearest $500: $157,500.
We are raising $157,500 in all, which matches the calculator. With this funding, the lowest year-end cash balance is about $93,700, at the end of Year 1.
Where the money comes from:
- My own money: $35,000.
- Family and friends: $10,000.
- SBA 7(a) loan: $112,500.
Kind of funding we are looking for. An SBA 7(a) loan from a lender that finances entertainment businesses, backed by my own savings and the room equipment as collateral.
How we will pay it back. We expect a loss of about $2,300 in Year 1, a profit of about $11,100 in Year 2, a profit of about $21,700 in Year 3, a profit of about $32,600 in Year 4 and a profit of about $43,300 in Year 5. With this funding, the business has money in the bank at the end of every year of the plan. Our loan is the SBA 7(a) loan at 12.75% over 10 years, $1,663 a month. That payment is already included in our cash flow. We chose these as cautious planning rates; ask the lender for the real rates, which may be lower or higher.
What we are offering the lender: the room equipment and my personal guarantee.
A smaller first step, if needed. If we cannot raise the full amount right away, we can start smaller and grow into this plan:
- Phase 1: open with two rooms instead of three, a smaller sign and a lighter opening campaign, which lowers the build-out and the loan.
- Phase 2: once the first rooms are booked on most weekends, build the third room, add corporate packages and follow this plan.
To plan the smaller start, make a copy of this plan (use Duplicate) and lower the numbers to match.
All numbers in this plan are estimates. We will update them as real results come in.
Appendix Notes
Documents to attach before you send this plan:
- Your resume and a personal financial statement (a list of what you own and what you owe; lenders usually provide a form).
- Business registration papers and your EIN (your business tax number from the IRS, free at irs.gov).
- The lease or a letter of intent from the landlord.
- Quotes for the room builds, the puzzle technology and the sound and lighting.
- Your fire marshal and building inspection approvals or applications.
- Your liability insurance quote and your player waiver.
- Letters of interest from offices, schools, clubs and event planners.
If you don't have any of this yet, no worries - let's continue.
The assumptions behind our numbers (change them in the Financials section to match your own):
- Consumer Group Bookings: about $34 in Year 1, rising to $38; about $2.5 in direct costs, rising to $2.9; about 3,870 in Year 1, growing to 5,680.
- Corporate Team-Building Packages: about $52 in Year 1, rising to $60; about $4 in direct costs, rising to $4.8; about 1,420 in Year 1, growing to 2,650.
- Consumer bookings are counted by player. About 3,870 players in Year 1 is roughly 75 players a week across three rooms, and corporate team-building is counted the same way at a higher price per player.
- Prices rise about 3% a year.
- Equipment ($62,000 in Year 1) covers the puzzle technology, sound, lighting and video, props, furniture and locks, the cameras and the lobby equipment, and later years ($4,000, $30,000, $5,000 and $5,000) replace and add equipment.
- Pay (a full year, per person): owner / General Manager $42,000; game Master (part-time, average) $16,000; operations Manager $38,000.
- Other yearly costs in Year 1: rent & Utilities $42,000, booking Software & Card Fees $6,000, marketing $12,000, business Insurance $4,800, props, Puzzles and Room Upkeep $7,200, accounting, Licenses & Legal $3,600. These grow between 5% and 12% a year.
- Customers and payers pay about 11 days after service, so at the end of Year 1 about $6,163 is still owed to us. Income tax at 21%.
- Every dollar amount is an estimate. Replace them with your own quotes and research.
Startup Costs
| Item | Category | Cost |
|---|---|---|
| Three room builds (walls, doors and themed set work) | Leasehold Improvements | $30,000 |
| Puzzle technology and control systems for three rooms | Equipment | $26,000 |
| Sound, lighting and video for each room | Equipment | $13,500 |
| Props, furniture, locks and hint system | Equipment | $14,500 |
| Cameras and monitoring for the game masters | Equipment | $4,000 |
| Lobby, front desk and waiting-area equipment | Equipment | $4,000 |
| Booking and waiver software, Year 1 | Software and Technology | $1,800 |
| LLC filing, lease review and waiver review by an attorney | Legal and Professional | $3,000 |
| Website, photos, ads and opening promotion | Marketing | $7,000 |
| Security deposit and first two months of rent | Deposits | $10,000 |
| Contingency | Contingency | $2,000 |
| Total | $115,800 | |